tem
po
复数形式
tempos
1
速度, 节奏
the speed that a piece of music is or should be played at
Tempo is the speed at which a piece of music is played. It indicates how fast or slow the beat of the music should be, affecting the overall pace of the performance. Tempo is usually measured in beats per minute (BPM) and can be marked in sheet music with terms like "allegro" for fast or "adagio" for slow. It helps to set the mood and energy of the music, guiding performers on how quickly or slowly to play each section.
- The conductor adjusted the tempo to match the mood of the piece.
指挥调整了节奏以配合乐曲的情绪。
- A fast tempo can make a song feel more energetic.
快节奏可以让一首歌感觉更有活力。
- The tempo of the music gradually slowed down toward the end.
音乐的节奏在接近尾声时逐渐放慢。
- The song had a steady tempo that made it easy to dance to.
这首歌有一个稳定的节奏,让人很容易跟着跳舞。
- In classical music, tempo changes are often used to add variety to a performance.
在古典音乐中,速度的变化经常被用来为表演增添多样性。
同义词:
2
3
时间优势, 节奏
the advantage gained by making a move that forces the opponent to lose time or by achieving a position with fewer moves
In chess, tempo refers to the number of moves a player makes to achieve a particular position. Gaining a tempo means achieving the same position with fewer moves, while losing a tempo means taking more moves than necessary. This concept is crucial because it allows a player to develop their pieces more efficiently, potentially gaining a strategic advantage. For example, if a player can develop a piece without the opponent being able to respond effectively, they gain a tempo. Conversely, if a player moves a piece that the opponent can easily attack or force to move again, they lose a tempo. Mastering the use of tempo can lead to better piece placement and control over the game.
- The game started with both players focusing on gaining tempo by developing their pieces.
游戏开始时,两位玩家都专注于通过发展棋子来获得节奏。
- By moving first, she gained tempo in the game and put her opponent on the defensive.
通过先移动,她在游戏中获得了节奏并使对手处于防守状态。
- The player used clever moves to steal tempo, forcing his opponent to make slower decisions.
玩家用聪明的动作偷走了节奏,迫使对手做出更慢的决定。
- By developing his knight before his opponent, he gained a tempo.
通过在对手之前发展他的骑士,他获得了一个节奏。
- He lost a tempo by retreating his bishop, allowing his opponent to advance.
他通过撤退主教失去了节奏,让对手得以推进。