kill-to-death ratio
复数形式
kill-to-death ratios
1
击杀死亡比, 每次死亡的击杀率
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed
A kill-to-death ratio (KDR) is a statistic used in many video games, especially in first-person shooters, to measure a player's performance in terms of combat efficiency. It is calculated by dividing the number of kills a player has made by the number of times they have died in the game. A higher KDR indicates that the player is killing more enemies than they are being defeated, reflecting good performance. For example, a KDR of 2.0 means the player has killed twice as many enemies as they have died. It is often used as a way to compare players' skill levels.
- His kill-to-death ratio was impressive, making him one of the best players on the team.
他的击杀死亡比令人印象深刻,使他成为团队中最好的球员之一。
- I always try to maintain a high KDR, but it’s tough when the other team is so skilled.
我总是试图保持高击杀死亡比,但当对方队伍如此熟练时很难。
- After a few games, my KDR improved because I was more careful with my movements.
几场比赛后,因为我在移动时更加小心,我的击杀死亡比提高了。
- My KDR took a hit after that last round, but I’m confident I can bounce back.
上一轮比赛后,我的击杀死亡比受到了打击,但我有信心能够反弹。