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复数形式
gamifications
1
游戏化, 游戏化设计
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
Gamification refers to the use of game-like elements and principles in non-game contexts to engage and motivate people. This can include incorporating points, rewards, levels, challenges, and competition into activities such as learning, work, or fitness. The goal of gamification is to make tasks more enjoyable, encourage participation, and improve performance by applying the engaging aspects of games. For example, an educational app might use achievements and progress tracking to encourage students to complete lessons or practice skills. Gamification aims to make otherwise mundane tasks more interactive and rewarding.
- Many fitness apps use gamification to motivate users, like earning badges for reaching goals.
许多健身应用使用游戏化来激励用户,比如通过达成目标来获得徽章。
- Schools are starting to incorporate gamification into lessons to make learning more engaging for students.
学校开始将游戏化融入课程中,以使学习对学生更具吸引力。
- The app uses gamification to keep users interested by offering challenges and rewards for progress.
该应用程序使用游戏化,通过提供挑战和进度奖励来保持用户的兴趣。
- Gamification has made my morning workout routine more fun, as I get points for every exercise completed.
游戏化让我的晨练变得更加有趣,因为我每完成一个练习就能获得积分。