What phenomenon has seen a significant rise in popularity according to the passage?
Which games are mentioned as examples of popular e-sports?
What does the passage highlight about the World E-Sports Championships?
How do e-sports commentators enhance the viewing experience?
What is one of the criticisms mentioned about e-sports?
What argument do advocates of e-sports put forward?
What future developments does the passage suggest for e-sports?
What cultural impact is e-sports suggested to have?